AI Insights · Timothy · September 2021
Top 5 Boat Games in the UK - Q3 2021 Performance
Explore the performance of the top 5 boat games in the UK for Q3 2021, including trends in downloads, revenue, and active users.
In the third quarter of 2021, the top 5 boat games in the United Kingdom showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at the trends for each game.
Port City: Ship Simulator by Pixel Federation Games saw a steady increase in weekly revenue, peaking at approximately $2.7K in the final week of September. Weekly downloads initially declined from 8K to around 3.8K but stabilized towards the end of the quarter. The game maintained a healthy number of weekly active users, fluctuating between 5K and 8.2K, ending the quarter at around 7.7K.
Hyper Boat from Suji Games experienced a notable increase in weekly downloads, reaching 4.3K by the end of September. Weekly active users saw a consistent rise, peaking at approximately 6.9K. However, weekly revenue remained negligible throughout the quarter, indicating a focus on user acquisition over monetization.
Flippy Race by Ketchapp had a mixed performance. Weekly downloads showed significant fluctuations, peaking at 5K in early August before settling at around 1.8K by the end of September. Weekly revenue mirrored this pattern, peaking at $160 and then stabilizing around $99. Active users consistently hovered between 14.7K and 21.4K, demonstrating strong user retention.
Battle Warship: Naval Empire from Magic Prime Group Limited exhibited robust weekly revenue, reaching as high as $33.4K at the start of the quarter and ending at $29.2K. Weekly downloads remained relatively stable, averaging around 2K. The game maintained a consistent number of active users, fluctuating between 1.3K and 2K throughout the quarter.
Submarine Jump! by Kwalee Ltd saw erratic trends in weekly downloads, peaking at 3.7K and then varying significantly. Active users followed a similar pattern, peaking at 4.4K before stabilizing around 3.7K. Weekly revenue was minimal, indicating the game’s primary focus on increasing its user base.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.